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How to Get Started in Combat (FAQ)

/!\ a work in progress /!\ consider reworking as a FAQ?

Here are a few questions and answers to help guide a new starter in Combat, roughly in order of the "need to know".

What's it all about (in a nutshell)?

What do I need to put in?

What do I get out of it?

What classes of competition are there?

How much will it cost?

How do I learn more about Combat?

What do I need, and where do I get it?

Some pointers on how to progress into combat, equipment required and where to get it.

Slow combat class

You must start in a slow combat class first. In fact, you should start control-line flying with a trainer of some kind. This will give you a learning experience which is not punctuated by crash/repair episodes. Sometimes slow combat models will perform OK in this role. Once you know how to fly around, you will need to master some serious stunts, and a slow combat plane would be useful for this. A simple trainer will usually not do stunts well, and you don't want to be practising your stunts on an expensive aerobatic model.

Unfortunately, there are many forms of "slow" combat. There are no international conventions on this, so every country (and probably state/province) will have their own form of slow combat. The idea of this class is generally aimed at a combination of low cost, social and beginner competitions. If you are lucky, your local slow class will have a lot of aspects in common with F2D combat, so the inevitable(?) transition will be relatively painless (New Zealand seems to have a good slow class in this respect).

Unfortunately, this variety of slow classes generally means you can't easily "buy your way" into your local slow combat class. Most slow classes have peculiar design and equipment rules that mean you need to build your own models or get someone local to build them for you at a hefty price.

While the (generally low performance) engines are cheap, they again will have rules imposed meaning little useful information can be given. Same goes for many of the other equipment items. You will need the guidance of your local club for this.

F2D

Most people regard this as the "real" combat, mostly because it is internationally recognised (i.e. has a world championships). It is also the fastest, most demanding, and most expensive form of the sport - definitely not for beginners. Even the most talented pilots would take at least a year of week-end practice to become seriously competitive.

Models

engines

handles

control-lines (pre-made)

Bladders

Yeah, OK, but REALLY, how do I get started?


2015-05-14 10:29